![]() ![]() Changing the distance uses a bar of defense meter.It has two additional distances, where she teleports in front of the opponent or further behind them, called Bloodport in Front/Behind, respectively. ~Bloodport: Skarlet turns into blood and teleports behind her opponent. Amplifying the move grant Skarlet some health.This ability conflicts with Boiling Point and Retch-Rebution when equipped, disabling the option to select Boiling Point or Retch-Rebution. This move is similar to Quan Chi's trance. ~Cell Siphon: Skarlet trances her opponent and draws them closer to her, drawing their blood to her. ~Krimson Shield: Skarlet casts a red aura around herself which reduces the damage she takes. ~Blood Ritual: Skarlet surrounds both herself and her opponent in red aura, which drains both of the fighters' healths, but Skarlet's health drains faster. The attack can be used at four different ranges, normal, close, far and full screen range, called Close/Far/Very Far Blood Tentacle, respectively. ~Blood Tentacle: Skarlet summons a tentacle of blood that swings at the opponent. (MK11)Amplifying the move has the blood stain trap the opponent's leg, opening them up for attacks. ~Blood Trail: Skarlet casts a blood-based projectile that moves along the ground. Amplifying the move makes the move launch the opponent in the air, allowing Skarlet to perform a juggle.~Blood Spatter: Skarlet forms a spherical blood-based forcefield which knocks the opponent back. Amplifying the move causes the projectile to return to Skarlet and grant health to her after it hits the opponent.~Bloodshot: Skarlet casts a small blood-based projectile at her opponent. ~Red Slide: Skarlet slides on a pool of blood and attacks her enemies. The enhanced version is called Krimson Dash and lets her dash a longer distance.~Red Dash: Skarlet dashes forward, leaving a blood trail behind her. The enhanced version is called Blood Stomp and makes her stab the opponent, digging her swords into their shoulder blades until they fall down, and then rolls off them.This move is similar to Mileena's Sky kick. ~Blood Drop: Skarlet teleports above and behind her opponent and slashes them. ~Blood Flow: The speed of the Blood Ball can be adjusted by amplifying it. In MK11, the damage is far less but it doesn't drain Skarlet's health.Its trajectory may be altered somewhat by holding down or up as it is launched. In MK 2011, this decreases some of her own health but compensates by being the most powerful non-boss projectile in the game. ~Blood Ball: Skarlet casts a ball composed of her own blood at the opponent. The enhanced version is called Tri Air Dagger and allows her to throw 3 kunais at a time.~Air Dagger: Skarlet throws a kunai in the air. The enhanced version is called Double Daggers and allows Skarlet to throw four kunai.~Dagger Toss: Skarlet throws two of the kunai strapped to her leg. Can be performed during her Red Dash to increase its range. ~Down Slash: Skarlet unsheathes one of her swords and slices her opponent downward, allowing a juggle. ~Up Slash: Skarlet unsheathes one of her swords and slices her opponent upward, allowing a juggle. ![]()
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